Sadly the heads did not have time to attack me, so I took no damage. He rolled high on his initiative on the 2nd turn, and thus managed to summon heads before dying. He was so cute he was already at less than half HP before he took his first action, which was shaking off a Stun. About an hour and a half ago, I met him again, in total darkness. I'm sorry, I just can't agree on the Collector being too strong. Regardless, if you fail the first mission, all you have to do is redo the tutorial. Is that after the first mission? And can you not start a run without four characters? Oh, I thought you could upgrade the stage coach right away. Perhaps add a debuff effect in addition to stress? I silently rejoice every time he uses it, because it's essentially a pass. (These are not demands or anything of the sort, merely ideas of how this enemy could be made more fair)Īnother note: His "Show Collection" Attack is extremely weak. He has the potential to kill and entire party easily, and even if you do kill him, the reward isn't worth it. I personally believe that the Collector is too powerful. I have looked at the tactics for beating him, but they require skills that can't be brought on every mission. The problem is this: Every time I encounter the Collector, it either means the mission is over (I have to retreat and abandon) or my team is so badly hurt that I have to camp, throwing off my strategy. I've run into the Collector a total of 4 times and beaten him twice. I recently started playing this game and had very good fortune in the beginning.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |